About VRealm Journal

VRealm Journal was launched in 2016 by a collective of virtual reality pioneers, immersive experience designers, and gaming visionaries seeking to document, critique, and celebrate the expanding universe of VR gaming. Today, we’re the go-to destination for in-depth coverage of VR titles, development tools, player interfaces, and the psychology of immersion. Whether you're a curious newcomer or a seasoned VR veteran, our platform offers a panoramic perspective on the most transformative tech in gaming.

“VRealm Journal gave me the confidence to explore beyond casual VR apps. Their detailed coverage helped me understand what true immersion means—and which games truly deliver it.”
— Quentin R., VR Content Creator

Our audience ranges from aspiring VR devs to researchers studying cognition in 3D spaces. We believe VR games are more than just a trend—they represent a cultural and technological shift that merges interaction, emotion, and narrative in real time. Through archival efforts, critical analysis, and collaborative publishing, VRealm Journal serves as both a reference and a rallying point for the VR community.

  1. 2016: VRealm Journal launches with a core focus on early consumer VR ecosystems and indie experiments.
  2. 2018: Added live demo showcases and headset comparison reports across PCVR and standalone platforms.
  3. 2020: Partnered with VR accessibility researchers to publish studies on inclusive design practices.
  4. 2022: Established the VR Memory Vault—a preservation initiative for early access titles and delisted VR content.
  5. 2025: Celebrating over 2 million monthly readers and launching a podcast focused on VR worldbuilding techniques.
“For VR historians and players alike, VRealm Journal is an essential archive. They bridge past innovations with today’s breakthroughs—and it’s always a joy to read.”
— Alina K., XR Educator

Looking to dive deeper into the world of virtual reality games, tech, and communities? Join Us & Expand Your Reality

Meet Our VR Pioneers

Dr. Ava Nguyen

Immersive Design Lead

Ava blends cognitive science and UX design to dissect how VR environments influence behavior. She leads our content curation with a focus on emotional engagement, ergonomics, and spatial storytelling in games.

Mikael Petrov

Community Experience Curator

A modder turned strategist, Mikael builds bridges between creators and players. He manages reader forums, developer Q&As, and coordinates VRealm Journal’ participation in global VR festivals and meta-verse meetups.

Yasmine Carter

Hardware Analyst

From latency to lens clarity, Yasmine benchmarks every device that hits the market. Her technical reviews empower readers to choose the right gear for maximum immersion and performance.

Professor Eli Durant

XR Historian & Archivist

A digital curator and researcher, Eli oversees our VR timeline, collaborates with museums on digital preservation, and explores how early VR innovations continue to shape today's narratives and interaction paradigms.